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Joint Photographic Experts Group Image  |  2010-04-19  |  614KB  |  1598x1012  |  24-bit (134,246 colors)
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OCR: n? 35 CHENADE The map designers use proprietary tools put together the various game objects Corrosive has taken care exploit the many visual effects offered by graphics accelerator cards Hence bilinear filtering evidence throughout and realtime lighting enlivens the dramatic explosions including uzi, flame thrower sniper rifle and There are Still some areas ir need ofa proximity mine diversity no doubt borrowed polish, though The game camera on the PC from Doom and its many successors version remains too slow for modern tastes. As with id destruction and mayhem seem and the PlayStation port is Still its to be major team preoccupati ions When an elementary stages However if both can object (however big or small) explodes provide this real world complexity and var ried doesn't just disappear ...